(Unused_Ambience).mp3 Sneak (Unused Near Ambinece). Note: Some of these sounds were used and can only be heard in the videos: Announcement Trailer, Ai Rundown and in the 10 Minutes Gameplay. It is unknown why the house was put it on the map in the first place but the idea never resurfaced. The burning house is a background house on top of a hill which is on fire. However, there are many differences between the version of Pre-Alpha seen in the AI Rundown video and the version of Pre-Alpha that was released publicly. Pre-Alpha was used as the build to document the AI. "Hello Neighbor - AI Rundown" is a video documenting how the Neighbor's AI functions. This version can be seen in the 10 Minute Pre-Alpha Gameplay video on YouTube. The Early Pre-Alpha was Pre-Alpha but with some minor differences such as sound effects and ambience. This also appears in Alpha 3.5 and 1.5 as well the umbrella is the old apple icon in Pre-Alpha.Īnd in Alpha 1.5 apparently has the same logic as Pre-Alpha the stone is a shoe object. Most objects didn't have an icon created for them, and would appear as a different object in the inventory when picked up. The only logical thing to do is to break into his house and figure out what hes hiding. These icons show what objects the player has in their inventory. This mod is a (possibly) improved version of Alpha 1, where the whole neighbor's house is available for exploration. You move into a brand new suburb and notice your neighbor is hiding something in his basement. The Prototype and Pre-Alpha share the same project files, so many things seen in the Prototype are present in Pre-Alpha.
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